The incoming source has a larger or equal Poison Bit Rate, delivered by a Character, Mercenary, or Summon:.Once a target is Poisoned, incoming attacks / Skills that would apply Poison Damage have 1 of 3 outcomes:.Open Wounds causing damage in a Frame, allows Poison Damage to also apply in that frame.Poison Damage is only applied in a Frame, if no other source of damage is applied in that same Frame.Poison Length applies damage per frame, which stops Monster Damage Regeneration.If Cold Length or holyfreeze Slow is applied to the same target, then they shows as blue instead of green.While Poisoned, the target shows with a bright green color.To understand Bit Rate and calculating Poison Length, see Bit Rate Conversion, below. Poison Damage is applied as Poison Bit Rate per Frame, over the total Poison Length.This Length applies the calculated Poison Bit Rate from all sources, over a calculated amount of time.